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1992-09-02
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AUTHOR Wayne O'Donnell
@COPYRIGHT 1998 Wodsoft World Industries
Knight Moves v1.1
Wodsoft World Industries 1998
A simple game based on the Knight in chess.
The objective of the game is simply to move your knight to every square on
the 8x8 board.
On the title screen, select either PLAY to start the game, OPTIONS for the
options screen or QUIT to exit.
On the options screen, click on Music On to turn the music on or click on
Music Off to turn it off. Click anywhere else to return to the title screen
without making a change.
When play is selected, the board is displayed and the Knight placed at a
random position on it. Question marks show possible moves. Click on a
question mark to move to that space. A cross will mark the space you just
left and the space cannot be returned to.
The game is over when either no more moves are available or you have
visited every square on the board.
Copy it wherever you like.
Hardware
This should run on any Amiga although it has only been tested on
an A1200.
This package is copyright 1998 Wodsoft World Industries.
All rights reserved.
This software is provided AS IS and no warranty is either expressed
or implied. The author will not be responsible for any damage caused
by direct or indirect use of this software.
This package is released as freeware.
No fee is requested but any Comments are welcome.
This archive is freely distributable providing the archive remains intact
and unamended.
Note on CD/Coverdisk distribution
The software may be included on any CDs and Coverdisks with no caveats.
Click Here to play Knight Moves.
There are currently no known bugs.
Knight Moves was created using:
AMOS Pro 2.0
...with a little help from...
PPaint 6.2
Spectracolour Jr (for proper HAM screens)
DOpus 4.12
Created and Tested on an A1200 with 2M Chip RAM, 4M Fast Ram.
Let me know if there are problems running on other specs. (See Author).
v1.0 : 04/01/98 - Initial version.
v1.1 : 21/06/98 - Added in-game QUIT option.
- Display number of successful moves on GAME OVER screen.
- Fixed a silly bug - counter was not being reset
after each game so it was possible to visit more
than 64 squares!
Planned for the next version is a 2 player option and maybe some sound
effects.
NTSC version.
Any suggestions would be most welcome.
Created by Wayne O'Donnell for Wodsoft World Industries.
E-mail me with comments/bugs etc at
support@wodsoft.demon.co.uk